Gold Nuggets from Alice Dansey-Wright

We’ve taken a wee sabbatical from these this year, as Richard’s been running the show solo, while Kaye’s been on maternity leave, but now we’re back, and it's time for some more Gold Nuggets where we talk with some of our most loved makers, founders and do-ers.

For our first chat we caught up with artist and fellow Glasgow dweller Alice Dansey-Wright. Alice creates bold often black and white designs across various mediums, and we love spotting her partnerships cropping up around town.

Image Credit: Nu Blvck

Image Credit: Nu Blvck

Tell us about yourself and your work.

I’d describe myself as an artist and designer - I used to say illustrator but artist/designer feels more like it. I studied Environmental Art at GSA and back then I had quite a conceptual practice (although the focus was the public realm rather than galleries and I still wanted my work to be accessible and to a degree, collaborative). I took a break from making art for about 8 years and emerged with more of a design focus. To be honest I think it just took me that time to figure out what I wanted my practice to be and also to do a bit of living and working out with a world/industry that I’d lost confidence about my place within.

My work now consists of:

  • Mentoring/facilitating/teaching (both creative business skills and art/design techniques)

  • Public art and private commissions, usually taking the form of murals and large scale paintings or textiles

  • Design commissions, usually products

  • Collaborations, both collaborating on products and art projects

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I’m inspired by the human body, identity, fashion design and textiles. Thematically I like to explore accessibility and ownership/collaboration.

Recently I’ve worked on a series with Platform including weekly adult art classes, a shop project, a collaboration between myself, platform and Alliance Scotland to create new waiting room designs for Easterhouse Community Health Centre and a mural project with Grow Wild / Seven Lochs Wetland Park.

I’m also a panellist and mentor for the Glasgow Visual Art and Craft Maker awards.

A design commission for the Local Heroes ‘Made in Glasgow’ project which resulted in the Glasgow Raincoat which I made in collaboration with love and squalor. And product collaborations with SQUINT clothingGiannina Captani Knitwear and Tenement Design.

I love what I do- it’s taken me a long time to get here and I’m really grateful to have the opportunity to work with the people and organisations that have been clients and collaborators along the way.

The Glasgow Raincoat from Alice’s Local Heroes collaboration with love and squalor.

The Glasgow Raincoat from Alice’s Local Heroes collaboration with love and squalor.

When designing a product, what’s your approach? Where does the inspiration come from?

A lot of my inspiration comes, I think, from fine art - I guess no surprise there! Especially abstract painting and figurative sculpture. I like to make digital mood boards - actual pdfs that take ages rather than Pinterest for some reason! Plus I have a lot of books at home and membership of the GSA library as a resource. Regularly visiting exhibitions and collections really helps too. I do keep sketchbooks also but they often end up more like big notebooks. If i’m painting a mural or a garment or making something freehand I don’t like to have the absolute final product all drawn out in advance- An element of surprise and spontaneity that comes about through the making makes it more interesting.

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What’s the best bit of advice you’ve been given and who gave you it?

I'm not sure if this is advice or more just an acknowledgement: 'pretty much everyone feels like an imposter' - good to remember this if you ever feel that way. Can’t remember who said it but it’s been corroborated several times!

Alice’s collaboration with Squint Clothing.

Alice’s collaboration with Squint Clothing.

You do a lot of collaborations in your work. What are your top 3 tips for partnering up with other designers?

  1. Agree your terms before you start - finance/marketing/naming the co-lab - sometimes for me this involves some sort of official contract/agreement and sometimes it's less formal. Getting the nuts and bolts sorted before proceeding is a good idea, whichever way you do it although obviously if you're working with a big company or just someone you haven't met it might be worth getting external advice around setting your terms.

  2. Make a plan / schedule that works for both of you - you're in this together so respect your collaborators availability and remember to state yours, being mindful of over estimating how much time you may have!

  3. Approach your dream collaborator…just ask! it’s ok if they say no and they may well say yes...

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What song motivates you while you’re working and why?

All Night Long by the Mary Jane Girls - perhaps not as motivation but as something that I listen to when the flow of work is in full swing, it’s both relaxed and upbeat so I guess I’m trying to absorb that! I have to add though that I’ve never been able to work really late or through the night (unless you count having twin babies). I’m very much a 9-5, 3 meals a day sort of person!

Material Explorations : Waste Streams

Throughout the year we are working with Makerversity to promote their creative programme.

September brings a closer look at creatives working with waste materials; from chipboard made out of potato to sequins made of bioplastics. 

Workshop - (k)not a ropey workshop

Join a rope making drop-in workshop to discover the pure potential of hair as a raw material. Learn about its tensile strength and the potential application of hair in the future.

Talk
A lively debate led by Material Driven to hear from four designers exhibiting in Material Explorations : Waste Streams who use Industrial by-products as the starting point in their creations and are spearheading the notion that waste is an untapped abundant resource that should be treasured not trashed.

Exhibition
This exhibition showcases designers who use waste material as a starting point and offers an alternative view to waste as untapped abundant resource to be harnessed.

Mentor Pilot Programme with Creative Scotland

We're excited to share about Crowdfunding Creativity! In partnership with Creative Scotland we will be delivering a mentoring programme to help artists, makers, designers and creatives crowdfund their projects.

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The programme aims to provide people who are working in the creative industries in Scotland with the skills and knowledge to develop their own successful crowdfunding campaigns. Over the course of the programme, those selected to take part will learn not only how to develop their crowdfunding campaign but also gain key skills to help them support their creative practice.

In addition, the selected projects will benefit from access to 25% match-funding from Creative Scotland.

We're looking forward to working with talented creatives and helping to bring their ideas to life. If you want to apply or find out more visit Creative Scotland (Applications close 2 July 2018)

 

Gold Nuggets from Alex Peet at CRL

Welcome to another edition of Gold Nuggets where we talk with some of our most loved makers, founders and do-ers. Digging into their stories to reveal tips, precious wisdom, and even some music to get your under-the-desk feet dancing.

We recently partnered with the Central Research Laboratory to deliver Kickstarter training sessions to the startups on their accelerator programme. We were delighted to discuss product development with Alex Peet from Central Research Laboratory, and are excited to share his fantastic advice.

Tell us about yourself and the Central Research Laboratory.

My name is Alex Peet, I’m the Product Development Lead at the Central Research Laboratory. My background is in Mechanical Engineering. Prior to CRL, I worked for Dyson developing their products, with a team of engineers.

CRL focusses on helping prototype and get products to market, be it via crowdfunding, private investment or traditional routes. We’re the first product-specific accelerator in the UK, with the biggest open access prototyping labs in London.

What’s the one thing you wish you knew in your first year?

When I came to CRL, I had just finished a two-year project leading a team of engineers to design a pretty complex product. Even though you're expected to consider the end user all the time, you're also given a pretty long list of things the product must do, which is governed by energy requirements and the competition in the market. The difference with designing a completely new product is that this list of key features is defined totally by you. This has to shift your attention to understanding your customer first, before jumping into engineering. That's something I had to learn quickly at CRL.

Top 3 tips for designing your Minimum Viable Product (MVP)?

If you’ve read ‘The Lean Startup’ by Eric Ries, it describes the MVP as the quickest, cheapest way to get a version of the product you can show to your potential customers. In product design, this can be a difficult task and there will always be some technical hurdles along the way.

Tip 1. Understand what you’re testing.  Before you start making your MVP, write a list of things you’re looking to learn.  For example, if you expect the customer to use your product in a certain way, you can create a quick prototype with interaction points, in the rough shape you’ve envisaged, explain to someone what it’s going to do, and ask them to use it, without explaining how.

Tip 2. Simplify. When you’re designing a product it can be tempting to keep adding feature after feature. The trick is to understand what the core offering of the product is and execute that well. One of the startups we’re working with at the moment is designing a coworking space management system. The MVP we’re developing together does one thing: it allows you to book meeting rooms. The plan is to execute that well and add features only when the customer demands it (and you’ll know when that is because you won’t stop hearing about it). I would recommend the book Rework by Jason Fried, designer of BaseCamp to read more on reducing product features.

Tip 3. Don’t be afraid to show an unfinished product. Crowdfunding sites are a great example of how transparency can get people on board with the product creation process. By working with your customer, you’ll be able to get real feedback on a lot of things you weren’t expecting because the product is in a changeable state. The other great litmus test is that if the prototype goes down well with your target users, even in an unfinished state, you know you’re onto a winner.

What was the best bit of advice you were given and who gave you it?

Oh man, this is getting deep. I think the bit of advice that resonated with me most was given to me by my Dad, when I say advice, it was more of a bollocking! I was 15, just before my GCSEs, I think I came home from school and told him I didn’t care about school or any of the subjects I was studying. He preceded to explain to me that if I want to join the ‘bums and losers’ out in the world, then carry on thinking that. It’s the people that care about the things they’re doing or trying to achieve, are the ones that get places. Pretty heavy advice for a fifteen-year-old, but it actually made a big difference, and since then I’ve put a lot more effort into everything I do, and so far, it’s paid off.

What’s your ambition for CRL?

My ambition for CRL is the same ambition for the UK startup scene as a whole, to consistently produce world-class product-based businesses. What we can do to help that, is bring together the best minds to provide the right support to make that happen.  

What song motivates you at CRL and why?

Well, it’s an album actually: Bowie’s ‘Ziggy Stardust and Spiders from Mars’. It’s an amazing album and the vinyl was pressed in Hayes, in the old EMI headquarters where CRL is based.